![]() Many of these indices are hyperlinked for convenience in digital format. Use and abuse it as you see fit! When locations are noted, refer to their matching article in Locations in Skullport. Convention: While this book can serve as a perfectly-functional companion to Waterdeep: Dungeon of the Mad Mage, it can also be used independently, to run your own adventures in the strange and horrific world of the Port of Shadows. Content warning: addiction, alcohol, animal cruelty, disease, drugs, mental compulsion, mental illness, parasites, self-harm, sex work, slavery, suicide, torture. Do not lose sight of that, and I believe this book can be your guide to a magnificent campaign in the Port of Shadows. Remember, these villains exist so your players can find comfort and catharsis in laying them low*. For the evils in Skullport, unlike the evils in our world, can be overcome by 3-6 plucky, good-natured heroes with just the right amount of gumption and grit. Should your players agree that Skullport is a hellscape they wish to ford, then I hope they find comfort in this book. The included list of content warnings can help with this, and Monte Cook, praise be upon him again, made a fantastic player consent form (which you can find here) which can further serve to give players the tools to veto that which they would rather not experience in their game. But unless you know that for sure, be certaint to have a conversation with your table ahead of time. And now, putting this book in your hands, I hope you have players who feel the same. I did it with certainty that my players would be enthusiastic to dive into the heart of darkness, wrap their hands around it, and throttle it until it starts making sense. When I decided to bring fresh horror to Skullport, I did it running for a group I knew better than maybe anyone in my life at the time. ![]() The more horrible the villain, the greater the hero. The darker the shadow of evil, the brighter the light of good. However, at all times, I was comforted by the words of Monte Cook, in the foreword to 3.5e’s Book of Vile Darkness. And I found myself very closely watching them, for fear of overstepping. ![]() But the DM’s Guild, on the other hand, has content restrictions. But I also found a place infinitely more horrific than I could’ve ever imagined. When I went looking for information on Skullport, what I found was a place rich with drama, and immeasurably more exciting than I could have ever hoped. But never, on any level, would I expect the resultant fiction to be everyone’s cup of tea. If Ed Greenwood gave me free reign to write a novel in his world (hit me up) I would absolutely put it in Skullport. It’s a bad place I’ve fallen in love with in the process of working on this book. 1 Foreword: A Port of Horrors Skullport is a bad place. Sources: Information on Skullport is a mixture of information from the AD&D Skullport sourcebook, Waterdeep: Dungeon of the Mad Mage, Ruins of Undermountain, Expedition to Undermountain, Waterdeep: Dragon Heist, Dragon Magazine #176, and City of Splendors. Fonts: Special fonts used were from Solbera’s Imitation D&D fonts, available here and used under Creative Commons. Statblocks: Statblocks made using D&D Monster Maker, available at. These resources are used under CC-BY-SA licensing, and as such, all maps in this work are available for use under this same licensing. Assets used were Aidymouse’s Pathfinder Objects, JFJohnny5’s Dungeon Delving, and RidiculousName’s ATE Forest Pack. Playtesting: Exy Sands, Jonathan Herring, Olive Pascal Mapping: All maps made in Dungeon Painter Studio by Cassandra MacDonald. Old Paper Background by Cole Twogood on DM’s Guild. Pullen, or from DM’s Guild Creator Content. ![]() 62 Credits Design, writing, and layout: Cassandra J. 46 Chapter 6: A Brief History of Skullport.
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